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Resources

Functions

Deregister Free Notifier

Remove the function from the list of functions receiving notification of resource freeing.

Parameters

NameTypeDescription
handlerFree NotifierThe function to remove

Signatures

void deregister_free_notifier(free_notifier *handler)

Path To Resource

Gets the path to a give file of a certain resource kind.

Parameters

NameTypeDescription
filenameStringThe name of the file of the resource kind.
kindResource KindThe kind of resource you are loading.

Return Type - String

Signatures

string path_to_resource(const string &filename, resource_kind kind)

Path To Resources

Path To Resources

Returns the path to the resources folder for the SplashKit program. This will be auto detected at startup, but can be changed using Set Resources Path.

Return Type - String

Signatures

string path_to_resources()

Path To Resources

Returns the path to the folder containing a given resource kind. This is the path SplashkKit will search when you load a resource.

Parameters

NameTypeDescription
kindResource KindThe type of resource you want the path for.

Return Type - String

Signatures

string path_to_resources(resource_kind kind)

Register Free Notifier

Register a function to be called when any resource is freed.

Parameters

NameTypeDescription
fnFree NotifierThe function to be called when a resource is freed.

Signatures

void register_free_notifier(free_notifier *fn)

Set Resources Path

Sets the path to the SplashKit resources folder. Resource paths are then located within this folder.

Parameters

NameTypeDescription
pathStringThe file path to the SplashKit Resources folder.

Signatures

void set_resources_path(const string &path)

Types

Free Notifier

The free notifier can be registered with the system. It is called every time a resource is freed.

The free notifier can be registered with the system. It is called every time a resource is freed.


Resource Kind

SplashKit is able to manage a number of different kinds of resources for you.

ConstantValueDescription
ANIMATION_RESOURCEAnimation scripts are loaded as Animationresources. These are located in the projectsResources/animations folder.
BUNDLE_RESOURCEResource bundles contain lists of otherresources. These are located in the projectsResources/bundles folder.
FONT_RESOURCEFonts resources are located in theResources/fonts folder.
IMAGE_RESOURCEImage resources are located in theResources/images folder.
JSON_RESOURCEJSON resources are located in the projectsResources/json folder.
MUSIC_RESOURCEMusic resources can be played as music, andlive in the program’s Resources/soundsfolder.
SERVER_RESOURCEServer resources that can be sent as responsesto web server requests.
SOUND_RESOURCESound resources can be played as soundeffects, and live in the program’sResources/sounds folder.
TIMER_RESOURCETimer resources are not saved to file, butcan be created by SplashkKit resourcebundles.
OTHER_RESOURCEOther resources can be loaded, these will belocated directly in these project’sResources folder.

SplashKit is able to manage a number of different kinds of resources for you.